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AI Insights · Timothy · October 2025

Top Vikings Games Performance in South Africa, Q3 2025

Explore the Q3 2025 performance of top Vikings games in South Africa, highlighting trends in downloads, revenue, and active users on a unified platform.

Top Vikings Games Performance in South Africa, Q3 2025

In the third quarter of 2025, the performance of top Vikings-themed games in South Africa showed varied trends across downloads, revenue, and active users. These insights are drawn from Sensor Tower data.

Viking Rise by IGG Singapore Pte. Ltd. demonstrated significant activity. Weekly revenue experienced fluctuations, peaking at approximately $2.3K towards the end of July and again in early September. Downloads reached a high of around 4.2K at the start of the quarter, with a mid-quarter dip before rising again. Active users remained robust, hovering around 30K initially and stabilizing around 26K by the quarter's end.

KANO/APPS' Viking Clan: Valhalla had modest download numbers, peaking at 132 in the final week. Revenue was negligible, with a slight uptick to $13 in late August.

Orienjoy International Company Limited's Vikingard saw a steady revenue increase, reaching $291 by late August. Downloads were modest, with a peak of 115 in mid-September. Active users remained consistent, averaging around 1.3K.

Vikings: War of Clans PvP from Plarium LLC showed a stable revenue stream, maintaining around $1.5K to $1.7K throughout the quarter. Downloads were sporadic, peaking at 106 in late July. Active user numbers varied slightly, with a peak of 143 in early August.

Sonderland Games UG's Landnama - Viking Strategy RPG had minimal activity, with revenue and downloads both showing low figures.

For more detailed insights, visit Sensor Tower. These trends highlight the diverse performance metrics of Vikings games in South Africa, showcasing their varying appeal and engagement levels.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025